![]() ![]() Super Monkey Ball Deluxe also includes a challenge mode that organizes the levels by varying degrees of difficulty. Players need to complete ten maps of any difficulty to advance to the next world. Story mode is broken down into worlds which contain a large selection of maps. ![]() This forces the monkey heroes Aiai, Meemee, Baby, and Gongon to enter the doctor's deadly mazes and reclaim the bananas. Bad-boon has decided to steal all of the bananas from the island where the four protagonists are living. The plot of the story-based game has all of the coherence one would expect from a game starring monkeys with super powers. In order to arrange these maps into a coherent order there is a story mode and a new challenge mode. This version contains 114 levels from the first game, 140 levels from Super Monkey Ball 2, and 46 brand new maps. The Many Modes of Monkey Ball It has been four years since the first Monkey Ball rolled onto the GameCube but for PS2 owners it may have been worth the wait. In this way, Super Monkey Ball can appeal to both new and experienced players. Include the point bonus given for rolling over bananas and game play becomes even deeper. However, almost all stages have more than one path to the finish line and advanced players will send their monkeys over seemingly impossible gaps and around hair-pin turns to save precious seconds. ![]() Taking it slow will get most gamers through any level. Some levels also contain more than one finish line, with hidden drops and jumps along the way. Often there are switches that can be rolled over to slow down active barriers but this takes time, which ultimately takes away from the final score. Stages are filled with moving obstacles, ramps, and even varying levels of gravity. The boards have names like "Stepping Stones" or "Totalitarianism" and each one offers a unique challenge. The premise sounds simple enough but true ballers know that the advanced stages of this game require a tremendous amount of strategy and coordination. There is no jump button, no firing of projectiles, and no power-ups. Falling off the edge of board results in a "fall out" and ends the round. Completing each stage in a timely fashion and collecting bananas boosts a player's score. Each stage has a time limit and contains environmental hazards that stand between the monkey and the checkered finish line. In this case, the player uses the analogue stick to tilt the board underneath the ball, causing it to roll in different directions. The gameplay resembles Marble Madness in that a ball must be navigated around obstacles towards a goal. For gamers that have missed out on the Monkey Ball phenomenon here is short explanation of how the single player game works. ![]()
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